A simple space ship, comes in for a landing.
Moderators: Víctor Paredes, Belgarath, slowtiger
A simple space ship, comes in for a landing.
Here is a couple of scenes I stringed together. trying to see if I can get the look right for movement and .
http://www.davekoepke.com/testing/test-video.html
now I just have to find that balance between style and ease of animating.
http://www.davekoepke.com/testing/test-video.html
now I just have to find that balance between style and ease of animating.
- kphgraphics
- Posts: 132
- Joined: Mon Oct 22, 2007 7:32 am
Great stuff....Love it. Very cinematic and leaves me wanting to see a whole lot more!!!
Cheers
D.K
Cheers
D.K
Last edited by DK on Sun Jun 28, 2009 1:52 pm, edited 1 time in total.
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
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- Joined: Tue Mar 03, 2009 2:04 pm
Excellent work and a pleasure to watch. Great atmosphere.
Paul.
Paul.
Get my free piano sheet music here http://www.scoreexchange.com/profiles/pianoedition
That was nicely done, especially the second last shot .... good job the spaceship has real weight and momentum.
Just one thing regarding shot flow, I am not trying to be smart here... I can't help that
but if you imagine the last shot flipped, the pilot will more believably the pilot, there is another two shot earlier on, that also breaks the line of action.
You will notice this in almost any well crafted movie or animation- even the notoriously maverick Michael Bay does generally stick to this principal (although sometimes it's hard to tell), transformers 2 is tricky enough to follow without crossing this imaginary line) .Most other accomplished directors adhere faithfully to the rule with good reason.
Imagine a football game if the camera changes sides of the ground from shot to shot (not including replays- that's another matter) it would look like the players where kicking own goals.
- look it up on the net too to see what I am talking about- line of action.
Again I'm not trying to one up here, I genuinely think you would appreciate this tip and put it to good use.
You clearly have a natural affinity for shot flow and you have instinctively done a great job with shot choices on the whole- I look forward to seeing more.
Just one thing regarding shot flow, I am not trying to be smart here... I can't help that

You will notice this in almost any well crafted movie or animation- even the notoriously maverick Michael Bay does generally stick to this principal (although sometimes it's hard to tell), transformers 2 is tricky enough to follow without crossing this imaginary line) .Most other accomplished directors adhere faithfully to the rule with good reason.
Imagine a football game if the camera changes sides of the ground from shot to shot (not including replays- that's another matter) it would look like the players where kicking own goals.
- look it up on the net too to see what I am talking about- line of action.
Again I'm not trying to one up here, I genuinely think you would appreciate this tip and put it to good use.
You clearly have a natural affinity for shot flow and you have instinctively done a great job with shot choices on the whole- I look forward to seeing more.
Thanks
Thanks for all the great feedback everyone.
Chucky - nice catch I see what you mean if I kept the movement going from left to right, would give a a nicer flow.
bmj2728 - It is part of a bigger project in the sense that my plan is to animate a full story. this was my first testing to see if I could get the major concepts to come though with AS. I think its coming along but as mentioned I might still need some testing with softening up colors.
I've have some export issues with earlier version of AS but the latest really feels solid and inspired me to get back to this project.
Chucky - nice catch I see what you mean if I kept the movement going from left to right, would give a a nicer flow.
bmj2728 - It is part of a bigger project in the sense that my plan is to animate a full story. this was my first testing to see if I could get the major concepts to come though with AS. I think its coming along but as mentioned I might still need some testing with softening up colors.
I've have some export issues with earlier version of AS but the latest really feels solid and inspired me to get back to this project.