Blend Morph Head Turn

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AmigaMan
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Blend Morph Head Turn

Post by AmigaMan »

A quick experiment using the new Blend Morph feature for a headturn.

http://www.youtube.com/watch?v=4Vfj0DzJF1I
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sinclair
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Post by sinclair »

That came out really smooth-
Acochran_89
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Post by Acochran_89 »

wow...that is really good!

Great work...is that by any chance the granny that is referred to in your character animation scene you post not too long ago?
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AmigaMan
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Post by AmigaMan »

Thanks Sinclair.
Acochran_89 - yes, it is the infamous Granny :D

The Blend Morphs work fairly well but, as you can see from this video I did showing the sliders, even though all the elements are adjusted on a one frame action when the sliders are moved some elements will stop moving several 'frames' (earlier in the slider) before other ones. So, for instance, the hair may 'turn' faster and stop it's turn before the nose. It seems to look better when actually used in the animation rather than on the sliders but I just wondered if anyone had an explanation for this?

Here's the vid...http://www.youtube.com/watch?v=UoYzSuP607U
Danimal
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Post by Danimal »

That's pretty cool stuff!
~Danimal
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