Offsets in Export Animation

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rmunoz
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Offsets in Export Animation

Post by rmunoz »

Everything looks fine in when I run the animation in Anime. But when I export thte video, two of the images are positioned differently on the animation. On each part (image) I set the origin so I could rotate the part around a fixed point. Does this cause an offset in the final exported animation??

Bob
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Mikdog
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Post by Mikdog »

Hmm. That shouldn't be happening. Can you post a screenshot or perhaps a file? Is the offset by a large or small margin?

Try select another layer in the playback view and run the animation again. Still looks right?
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slowtiger
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Post by slowtiger »

Do you export to SWF? In that case this happened to me as well.
rmunoz
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Post by rmunoz »

This only happens when I export to swf. It does not happen when I export to avi or quick time. The offset is slight (maybe a distance relative to 5% of the screen) but significant enough to be a problem.

Looking to use the animation in a web based tutorial. Thought swf was standard. Do you know if avi or quicktime is just as compatible with most browsers?

I captured two screen shots showing the difference. How do I post an image from my hard drive?
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Mikdog
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Post by Mikdog »

You can post the image on www.imageshack.us then paste the image address it gives you over here.

Yep...Anime Studio and SWF don't really work too well together from what I can tell unfortunately. You can export it to Quicktime and post it on a webpage. Far as I know most browsers will stream the video. Just be sure to use a good codec like H.264 or MP4 or something to keep the file size down.
rmunoz
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Post by rmunoz »

Trying a few things to recreate the problem. Appears that changing a layer's origin does not export to swf. The image rotates around it's original origin (if that makes any sense). Looking for a work around but may just go with quicktime. many thanks.
rmunoz
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Post by rmunoz »

OK last comment. The workaround is changing the parts origin before you import to Anime. I brought the original image (part) into photoshop and moved the part such that the desired rotation point was at the center of the workspace. Resaved the part file. When I import the part, the layer's origin is the rotation point. Looks like an Anime bug that can be fixed.
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slowtiger
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Post by slowtiger »

I don't remember exactly, but I think I had put the image layer into a group layer to use the group layer's origin as the pivot point.
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