another question to this amazing helpful forum...
i put bones in the arm of a character (on frame 0, arm positioned away from the body), then i use the offset tool to drag the arm bones in the right position, arm image layer follows, everything fine.
but when i go back to the spread-apart-view the bones stay in their position on the body, while the arm image layer goes back to its original position.
why don´t the bones switch back to their original position?
the weird thing is that i have three similar characters, with two it works fine, just one is causing these problems. i even tried to set up new arm bones etc... whats wrong with the guy??
problem with bones offset
Moderators: Víctor Paredes, Belgarath, slowtiger
hi muffy, thanks for your answer.
the arm image layer is inside the arm bone layer, which is inside the body bone layer. the arm image is bound to the arm bones, thats not the problem. i can animate it well.
i just don´t understand the weird behavior when i switch to the spread-apart-view. it just looks wrong to me, and it also causes trouble binding image layers (objects the character is holding in its hand) to the arm bones, at least i think thats the reason...
the arm image layer is inside the arm bone layer, which is inside the body bone layer. the arm image is bound to the arm bones, thats not the problem. i can animate it well.
i just don´t understand the weird behavior when i switch to the spread-apart-view. it just looks wrong to me, and it also causes trouble binding image layers (objects the character is holding in its hand) to the arm bones, at least i think thats the reason...