Can you nest bones anyway in ASP? Remember trying a while back and couldn't get it to work.
I want a basic bone for the body, then a more detailed Bones nested within for facial features - so brows, hair etc would have their own bones separate from the whole head so the head doesn't morph, but nested in the main bone so if I tilt the neck , the hair and eyebrows still move accordingly.
I also remember having trouble attaching the built in mouths to a skeleton set - I'd move the skeleton, with the mouth nested in but the mouth wouldn't move
Nested Bones
Moderators: Víctor Paredes, Belgarath, slowtiger
Do you know how to make the mouth move with the head? I put a mouth switch file in a bone of a character, but the mouth won't move along with it.slowtiger wrote:You can put bone layers inside bone layers inside bone layers, each with its own number of bones for whatever purpose. Just don't forget to bind the layers to a bone ...
Please read and do the basic tutorials (all) that come with the software. Also this old online tutorial version is so helpful.Psynema wrote:Do you know how to make the mouth move with the head? I put a mouth switch file in a bone of a character, but the mouth won't move along with it.slowtiger wrote:You can put bone layers inside bone layers inside bone layers, each with its own number of bones for whatever purpose. Just don't forget to bind the layers to a bone ...
http://www.lostmarble.com/moho/manual/index.html
-G