Linking bones

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eric1223
Posts: 258
Joined: Tue Jun 25, 2013 9:35 am

Linking bones

Post by eric1223 »

This is a really short question.

Is there a way to link and unlink bones throughout the animation? For example, a character is carrying a rock, and then decides to throw it.
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heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Re: Linking bones

Post by heyvern »

No that isn't possible. The trick for this would be to create duplicate layers of objects like this. One duplicate layer is bound to the hand bone, the other to a different bone not part of the rig hierarchy and use visibility.
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