In this example...

... we can see in Exhibit A, we have a good oval head construction, made from just 4 points. The character requires a hair tuft. Construct an arc, then weld one end to the oval vector. As we can in exhibit B m'lord, the shape has gone berserk, the oval shape now badly deforming.
Try adding the tuft another way - add point to the oval and Exhibit B results.
Surely, when a point is added to an existing curve, it should inherit the vector angles? Illustrator does, other vector program I use does. Why doesn't Moho?
For me, this is one of the biggest drawbacks of constructing characters in Moho - I suspect it is why people still use illustrator for building charatcer elements.
It would be useful to have this problem fixed.
Rhoel