New Quad mesh distorts gradient fills

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SuperSGL
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New Quad mesh distorts gradient fills

Post by SuperSGL »

I like to use a gradient fill for my eyes but if I animate too far with the mesh it shows the gradient as a square and the outer color is grey (when style is used) I tried using gradient on a white color and the outer edge of the gradient was white. sorry I don't have a place to post an image right now. but picture an image (rectangle or square) with a gradient fill inside a larger grey circle.

:oops: Never mind I'll leave this post if anyone else is stupid enough to forget to use the script *Fill quad mesh.......
Last edited by SuperSGL on Tue May 25, 2021 3:40 am, edited 1 time in total.
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synthsin75
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Re: New Quad mesh distorts gradient fills

Post by synthsin75 »

Shape effects like gradients and image textures are only controlled by bone influence. So if a mesh moves the vector points, without any bone to move the effect, it will break the effect.
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SuperSGL
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Re: New Quad mesh distorts gradient fills

Post by SuperSGL »

Thanks you answered before I edited it. It seems to work fine now. There are no bones just the mesh I was just testing using the magnet tool to animate.
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SuperSGL
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Re: New Quad mesh distorts gradient fills

Post by SuperSGL »

Spoke too soon you are correct I was just able to move it further than before. It still breaks up.
"Animation is not the art of drawings that move but the art of movements that are drawn."
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